Welcome, Guest
You have to register before you can post on our site.



Search Forums

(Advanced Search)

Forum Statistics
» Members: 361
» Latest member: thtee
» Forum threads: 83
» Forum posts: 355

Full Statistics

Online Users
There is currently 1 user online
» 0 Member(s) | 1 Guest(s)

Latest Threads
Lock the spots of the top...
Forum: Feedback/Bug Reports
Last Post: Snack
26-10-2020, 05:25 PM
» Replies: 0
» Views: 3
Minor Edits Wanted thread
Forum: M.U.G.E.N
Last Post: Disins25
08-10-2020, 05:10 PM
» Replies: 1
» Views: 156
M.U.G.E.N Download Reques...
Forum: M.U.G.E.N
Last Post: Cavery210
03-10-2020, 10:56 PM
» Replies: 79
» Views: 33,444
How to gather match infos...
Forum: M.U.G.E.N
Last Post: Snack
29-09-2020, 04:41 PM
» Replies: 1
» Views: 36
Free mm to use exhibs if ...
Forum: Feedback/Bug Reports
Last Post: Snack
28-09-2020, 07:07 PM
» Replies: 0
» Views: 23
Ideas for .json improveme...
Forum: Feedback/Bug Reports
Last Post: Snack
06-09-2020, 12:26 AM
» Replies: 2
» Views: 58
AC versions of Muteki's c...
Forum: M.U.G.E.N
Last Post: Arxos
05-09-2020, 11:45 PM
» Replies: 1
» Views: 396
Link to VOD for recent ma...
Forum: Feedback/Bug Reports
Last Post: Snack
05-09-2020, 10:10 PM
» Replies: 0
» Views: 27
Character Submission Guid...
Forum: Viewer-Content Submissions
Last Post: Arxos
31-08-2020, 12:15 AM
» Replies: 2
» Views: 470,209
About music submissions a...
Forum: Feedback/Bug Reports
Last Post: Disins25
15-08-2020, 07:30 AM
» Replies: 1
» Views: 102

  Lock the spots of the top x exhibs
Posted by: Snack - 26-10-2020, 05:25 PM - Forum: Feedback/Bug Reports - No Replies

Feedback / Bug Report / Suggestion: Suggestion

Priority: Low

One of the main concerns of users during exhibs, especially with free exhib usage, is the ability to bump people out of their spots by queueing up an older exhib. While this isn't possible to eliminate, one way to alleviate this problem is by locking the top x spots in the exhib queue.

While in queue, if your exhib enters the locked exhib queue spot, you can still remove it, however new exhibs added to the list will not be added above the locked exhib queue, regardless of how old they are. They will always be added below the locked exhib queue. I am currently working on a mockup example of how this could work, but it was a bit more effort to design it to look nice than I expected so expect it later.

Print this item

  How to gather match infos in MUGEN 1.1
Posted by: Shadowless422 - 29-09-2020, 04:26 PM - Forum: M.U.G.E.N - Replies (1)

Hello to everyone! I'm new on this forum and this is my first post, so thank you in advance for the replies! :)

I'm trying to create a MUGEN AI (currently for a single character) on a unconventional way: by using a Genetic Algorithm called NEAT, which works by creating a custom number of "players" each generation, each of them having random "rules" to follow to make a decision, and by taking the best players and using them as starting point for the next generation; this way each generation is stronger and stronger until it eventually reach godlike performance. 
To do this I can't use the classic .cmd file to build the AI; I need instead to feed the algorithm with some information that the Neural Network can use to make choices (for example the self and enemy respective positions, status, HPs, power bars or if are there some projectile etc) and teach it the player inputs (punches, kicks and moving commands). 
The problem with this approach is that (as far as I know) there is no way to get those or more simple real time informations from the built-in console and debug mode to use, except some infos that are displayed (and that can't be sent to a log file) in the debug mode.

I'm planning to program it with Python but if you know some way that can only work in C/C++/C# feel free to suggest me it (NEAT should be avaliable for the most used programming languages).

If there are some unclear concepts, let me know so I can better help you understand what I would like to do :)
As I said at the beginning, thank you in advance :)

Print this item

  Free mm to use exhibs if any are available
Posted by: Snack - 28-09-2020, 07:07 PM - Forum: Feedback/Bug Reports - No Replies

Feedback / Bug Report / Suggestion: Suggestion

Priority: Very Low

Free mm has no impact on character's rating, winrate or pretty much any of the sort outside of being just a randomized exhib match. For that sake, if any players have exhibs in the queue, the director that decides what match is being picked could, instead, choose from the pool of exhibs (similar to how exhib matches are picked) when making a free mm. Thus allowing people who watch mm, and keep their exhibs in queue for mm to be rewarded by also having their exhibs be able to be shown.

Print this item

Exclamation Minor Edits Wanted thread
Posted by: Snack - 12-09-2020, 07:28 PM - Forum: M.U.G.E.N - Replies (1)

On SpriteClub, there can be characters that need minor edits to fix the character. Minor edits may include the following:

  • Fixing crashes.
  • Fixing permanent timer freezes.
  • Fixing missing/problematic sounds.
  • Fixing missing/problematic sprites.
  • etc.
This thread is meant to be a complete collection of characters who have minor issues people could fix when they've got the time. These edits do not include changes to the character's playstyle, AI or functionality. They are merely small, QoL changes people can fix. Suggestions and/or additions are highly recommended if you've got any.


Quote:Name (db link)

- Problem description

Possible download link if available

Example (not real obviously):

Quote:Rare Akuma (https://mugen.spriteclub.tv/character?id=4551)

- Becomes KFM when grabbed.


Make sure to describe the problem as thorough as possible.

List (Alphabetical order):
Quote:2nd R.S.P (https://spriteclub.tv/character?id=221)

- Some idle effects lack transparency and have a hard black border around them.


Quote:Daigo Hotta (https://spriteclub.tv/character?id=1360)

- Several effects lack transparency and have a hard black border around them.

https://mugenarchive.com/forums/download...hotta-memo (doesn't have the AI patch)

Quote:Dianus AKOF (https://spriteclub.tv/character?id=8657)

- Several effects lack transparency and have a hard black border around them.


Quote:Metonger Z (https://spriteclub.tv/character?id=11826)

- Problems with roundnotover causing the match to freeze requiring a skip (hence why all the Skipped/Timeout matches)


Quote:Potemkin(AC) (https://spriteclub.tv/character?id=6971)

- Has a timeout/lose animation that constantly loops, which doesn't look right.


Quote:Ren W (https://spriteclub.tv/character?id=10562)

- Several effects lack transparency and have a hard black border around them.

Quote:Samus (https://spriteclub.tv/character?id=9410)

- This character completely freezes in 7p and above due to never entering a proper intro.


Quote:Shadow Lady (https://spriteclub.tv/character?id=5130)

- A few of her effects lack transparency and have a hard black border around them, although with that said, she is the Shadow Lady so question is if its intended.


Print this item

  Link to VOD for recent matches
Posted by: Snack - 05-09-2020, 10:10 PM - Forum: Feedback/Bug Reports - No Replies

Feedback / Bug Report / Suggestion: Suggestion

Priority: Very Low

I'm not entirely sure how best to do this, and it is important to keep in mind that VODs are only saved for the past 2 weeks, but with that said:

TPP (Twitch Plays Pokemon) uses a system in which the player can receive badges from playing some sort of pinball game (to be brutally honest I have no more knowledge on the subject past that)

What I do know is that you can go back and see the specific pinball "play" or whatever by using the vod, the website will automatically redirect you to when this pinball took place in the vod, of that day. Similarly the match page (example: this) could let you click on the Started On, and it would redirect you to the twitch vod in which this match took place, providing it was the past 2 weeks. If there is a simple way to calculate Started On to Twitch video duration, then it shouldn't be difficult, if however there isn't, an alternative would be to keep a separate timer per stream restart (since that's when the VOD starts) and then save match start times and upload them.

Print this item

  Ideas for .json improvement
Posted by: Snack - 04-09-2020, 03:46 PM - Forum: Feedback/Bug Reports - Replies (2)

Feedback / Bug Report / Suggestion: Suggestion

Priority: Very Low

I've been making use of the .json for a discord bot recently, much similar to the bot that is in the SC discord. Although there are a few things I'd like to see done on the .json, a few of them are things I'd notice Arxos already mentioned in the past.

1. More explanatory variable names

- State's setup is currently looking like this:

Quote:{"s":"<type>","r":"<red team>","b":"<blue team>","a":"<matches left>","B":"bracket","T":0}
(I would use code tags, but it's kinda broken)

Which is super confusing, stats is similar, although it makes more sense:

Instead I propose changing them to be longer and more explanatory of what their use is (as it doesn't particularly hurt)

Quote:{"State":"<type>","Red":"<red team>","Blue":"<blue team>","Left":"<matches left>","Bracket(?)":"bracket","Tournament":0}
Quote:{"p1":{"Name":"<name>","Palette":"<pal>","Author":"<author>","Division (Type?)":"<division>","Life":<life>,"Power":<meter>,"Attack":<attack>,"Defense":<defense>}}

2. Tournament specific .json

- Currently all the tournament information is situated entirely in state.json, instead having a specific tournament.json with all the information (including the actual bracket link) would clutter each individual json less, this could be made into:

Quote:{"Session":"<type> (ex: Single Elimination 1v1 (Maybe include rating/division if not Type?))","Type":"<type> (ex: 2nd Division)","ID":0 (ex: 23283),"Bracket":"<link> (ex: https://spriteclub.challonge.com/tournament_23283)"}

This would ultimately transform into:
Quote:{"Session":"Single Elimination 1v1","Type":"2nd Division","ID":23283,"Bracket":"https://spriteclub.challonge.com/tournament_23283"}
The image of the tournament could then be gotten by just adding .svg to the bracket url as such:

This would, obviously, eliminate the tournament bits of state.json so it would only look like this:
Quote:{"State":"<type>","Red":"<red team>","Blue":"<blue team>","Left":"<matches left>"}

3. Exhibition specific .json

- In the discord where my own .json reading bot is located, I ping people when their favorite characters appear in matches, however it would also be nice to ping when certain exhibitions appear. Sometimes I might be busy, but would like to know when a friend's exhibition appears in exhibition, I could ask them to ping me when, or check whenever the sound effect of a new match starts, but I'd prefer it to be simpler. The Exhibition json would contain no more information than what you would get from the individual's exhibition if you were to check the queue anyway. Therefore:

Quote:{"Creator":"<name> (ex: Snack)","Date":"<Date Created> (ex: 04/09)","Message":"<comment> (ex: Random 4th Division 12p)","Stage":"<Custom Stage, if applicable> (ex: Burning Osaka CVS2)","Music":"<Custom Music, if applicable> (ex: Dokken - Into The Fire)"}

The last two are obviously not as important or useful as the first three, but it wouldn't hurt to add if all the information comes from the same place. Ultimately as an example here's what it would look like complete:

Quote:{"Creator":"Snack","Date":"04/09","Message":"Random 4th Division 12p","Stage":"Burning Osaka CVS2","Music":"Dokken - Into The Fire"}

These are but a few ideas I had for improving the .json (for now), going forward I may have more ideas, but these are mostly basic changes for now.

Print this item

  About music submissions after they are sent
Posted by: SpacePirateRyoko - 07-08-2020, 04:58 PM - Forum: Feedback/Bug Reports - Replies (1)

So I sent you guys a pretty good list of songs that I think would fit in the SC playlist via email.  Since I can't seem to find audio tracks for most of the songs on YouTube to add through Twitch chat, is there an easier way of seeing if anything I sent was added... besides going through the actual playlist itself?

Print this item

  Bronic The Legendary Hedgehog is ready for destruction!
Posted by: GTFoxN6Y - 27-03-2020, 03:16 AM - Forum: M.U.G.E.N - No Replies

The impossible fusion of Sonic and Broly! Bronic, The legendary hedgehog, is ready for destruction!

Download: http://www.mediafire.com/file/vt72vqpjpxczoen/Bronic_The_Legendary_Hedgehog.rar/file

Print this item

Video I updated warp man
Posted by: Dniw - 06-03-2020, 07:58 AM - Forum: M.U.G.E.N - No Replies


Attached Files
.zip   Warp_Man.zip (Size: 336.73 KB / Downloads: 1)
Print this item

  Automated Tournaments
Posted by: tripleap74 - 03-03-2020, 04:25 AM - Forum: M.U.G.E.N - No Replies

I was curious how you went about running the automated tournaments portion of Spriteclub and if it was something that can be done on just a normal version of Mugen 1.1.  I have very little coding experience and I completely understand if it might be something over my head.

Print this item