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  Loading Screen submissions?
Posted by: Irie - 27-10-2016, 08:44 PM - Forum: M.U.G.E.N - Replies (1)

Should we make some doodles and submit to spruce up the loading screens?

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  Hi
Posted by: TherealestFalcon - 25-10-2016, 07:54 PM - Forum: Live - Replies (1)

Hi

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Heart NSLF & friends
Posted by: HerttainenSpade - 23-10-2016, 07:50 PM - Forum: M.U.G.E.N - No Replies

add not so little fighter (nslf.zip) from here pls

ONEDRIVE

you can add the others too like gmc.zip and brimstone.zip

you might have some version but the latest has versiondate = 16/10/2016 so make sure thats the version you have

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  Emotes
Posted by: RonyMara - 23-10-2016, 06:36 PM - Forum: Feedback/Bug Reports - Replies (6)

Can we get some emotes imported up in 'ere? DendiFace

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  Character Submission Guidelines
Posted by: Arxos - 23-10-2016, 04:04 PM - Forum: Viewer-Content Submissions - No Replies

Characters should be sent to spriteclubtv+chars@gmail.com.

  1. Please verify if your character runs correctly on MUGEN version 1.1a4 with OpenGL renderer and 4:3 resolution. Generally speaking just testing if it runs on 1.0+ should be enough.
  2. ZIP all the characters into a single archive and mail the download link. The folder name for each character should match it's .def file, so don't submit a single folder with multiple .def's.
  3. If you have the know-how, remove permanent timer slows or stops from your submissions. Removing this is very simple though, so don't worry about this step too much if you don't know how.
  4. Your character should really at least beat standard Kung Fu Man, given that it's not a joke character.
  5. No instant-kill characters.
  6. If the character needs palette locking please include a message regarding it in your e-mail.
  7. You can use this page to see all characters on the roster. Please check for duplicates.
Additionally, you can also send character updates to spriteclubtv+updates@gmail.com, though processing them isn't high on my priority list right now so I recommend only sending major updates (e.g. crash fixes or AI patch on a character with otherwise no AI).

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  SpriteClub FAQ
Posted by: Arxos - 23-10-2016, 04:04 PM - Forum: Announcements/Help - Replies (2)

Specifically for the M.U.G.E.N stream, a more detailed and prettier FAQ can be found here.

Is this real money?
No, all the money is fake.
Furthermore, a bailout is in place, a minimum amount that you cannot drop under. In other words, you can't go broke!
Your bailout amount is based on your level, read more below.

Experience
Experience is earned from betting on matches.
For each bet you gain at least 1 XP. If you win, you will also get XP equal to the odds on that fight (so if your payout is 4x your bet amount, you will gain 4 XP).
Lastly, your winstreak acts as a multiplier on XP earned. For every winstreak, XP earned is increased by 50%.

Levels
Once enough experience is earned, you'll gain a level. Levels affect your bailout.
Your bailout is equal to 190 + 10 * level (=200 on level 1) for matchmaking and tournaments.
During tournaments, your bailout is increased to 485 + 15 * level (=500 on level 1). Tournaments use a separate balance from other game modes. Your money will be summed together once the tournament concludes.

What is this weird talk in chat?
You might be wondering what all the ZPC and CatfishBeater is about in chat. We use FrankerFaceZ (available here), or just FFZ, to use custom emoticons. A full list of the custom emoticons available from FrankerFaceZ can be found here.
If you're interested in using FFZ, a convenient extension to FrankerFaceZ is the 'FrankerFaceZ Add-On Pack', which you can check out here.
None of these extensions are required to bet on SpriteClub, but they may improve your chat experience!

How do I set my avatar?
SpriteClub is integrated with Gravatar. Simply sign up for Gravatar with the same e-mail address as you've registered with on SpriteClub and you'll be able to change your avatar.

Profile options
SpriteClub users have a number of customisation options. For one, SpriteClub will automatically ping you whenever a match opens for betting. The volume for this can be controlled in your profile, found by clicking on your name in the top right.
There are other settings in your profile as well, so check them out!

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  Stage Submission Guidelines
Posted by: Arxos - 23-10-2016, 04:03 PM - Forum: Viewer-Content Submissions - No Replies

Stages should be sent to spriteclubtv+stages@gmail.com.

  1. Please verify if your stage runs correctly on MUGEN version 1.1a4 with OpenGL renderer and 4:3 resolution. Generally speaking it's mostly the 4:3 resolution that needs to be checked.
  2. Don't include any stage music in your submission, those will just be deleted anyway. Simply ZIP all the stages into one archive with a single folder and mail the download link. Do not put each stage in it's own folder.
These two are the most important requirements. Furthermore, there are a number of criteria that I look for when judging stages, which I detailed below. If you want, you're free to go through these yourself to save me some time. They may seem strict, but judging a stage only takes a few seconds thanks to some tools I have set up. Therefore, don't be too concerned about all these criteria. I'd rather you just send me your stages than get overly concerned about verifying all your stages and end up not sending anything.
  1. No weird starting positions like this.
  2. No high standing height stages like this.
  3. No overly saturated stages like this.
  4. Any stage width is fine as long as it's not smaller than the screen width like this.
  5. No overly dumb stages like this.
  6. The stage shouldn't overly obscure characters like this.
  7. Make sure your stage doesn't contain too much movement or overly small, repeating patterns, these severely degrade stream quality. The main offender of this tends to be rain like this.
  8. Lastly, this page displays all stages on the roster, including the ones that aren't used in matchmaking/requests. I'll be happy if you check for duplicates, but you shouldn't waste too much time on this.
Also, feel free to ask why a stage on the list I linked last is banned.

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  Roster Updates
Posted by: Arxos - 23-10-2016, 04:03 PM - Forum: Announcements/Help - Replies (1)

This will be updated whenever things are manually changed, like character palettes or character updates.
This thread is purely for keeping things clear and will thus remain closed. You can discuss any update in the Roster section.
The first post contains the current month, below that is the full changelog.


September 7th, 2018:
- Added "AI by" labels for another 600 or so characters
- Removed Aoko RM (duplicate)
- Removed Cueca, Damian Shade, Michael Sobut and Yayoi. They will be re-added with new AI patches.
- Removed Blood-ZY, Krizalid 2001 and Kyo-DGF. They will be re-added with major updates.
- Renamed MVC2 Gambit to Gambit (naming consistency)
- Renamed Hellbenter to Hellbenter +Q (naming consistency)
- Renamed Asamiya-DGF and Flamme-DGF to Asamiya-DGF EX and Flamme-DGF EX respectively. Their new versions have significantly different playstyles and movesets so I decided to add them separately.

September 10th, 2018:
The following 259 characters have been updated (accompanying stat changes can be seen here):
- A-Okita
- A-Rozwel
- A-Shiki
- Acicirno
- Akari GNSK
- Akiha-R
- Alex EX
- Amaterasu Remilia
- Amiba 2
- Annihilator
- Aoko Aozaki EXP
- Arcueid AA
- Arcueid Brunestud EXP
- B. Battler
- Balert
- Battler Ushiromiya
- Blade AA
- Blood Berserker
- Blue Eyes White Karin
- Boss Nao
- Brannen Rosso
- Bug Rei
- Byakuren ULiL
- C.N.01
- C.N.02
- Chalice
- Chaos-KOFM
- Chloe Heartfield
- Chonshu KOF02UM
- CKB-HELL
- Claire_F
- Code C: Yagevil
- Code: Crashed Killer
- Cody
- Constans II
- Constantinus III
- Copy Dizzy
- CYB-HELL
- D.Yashiro.Rhythm
- Dangerous Jii-san
- Death Rebecca
- Deezer
- Deka Kohaku
- Demitri-A
- Destrud Yuga
- Dhalsims
- Diao Chan
- Dlanor A. Knox
- Donatello-T
- Dr. Yang
- Duang-HELL
- Dusk Haohmaru
- Dusk Leona
- Dusk Nao
- Dusk Whip
- E-Jessica
- E-Virgilia
- Ebisuemon
- Edward Newgate EX
- Eiji_A
- Elder Robert SS
- Elsa La Conti AH3LMSSS
- Emerald
- Erina_A
- Esverl
- Eva Beatrice
- Eve AH3LMSSS
- EX Kensou
- Ex'
- Exile-HELL
- F-D-Flan
- Fang-K
- Fate Copy Type F-C
- Fear Mace Rosenkranz
- Fire-Chicken
- Flash Gen
- Forbidden Knowledge
- G-Rugal
- Galford NRF
- Geese SS
- Gekouga
- Genma Saotome EXP
- George Ushiromiya
- Ghost Leopard
- Giant Gunter
- Gloria
- Green Breeze Misaki
- Green Tea
- Guts the Black Berserker
- Gyakutai Ojisan
- Hakuowlo
- Hakurei Kanade EX
- Hanzou Hattori NRF
- Haohmaru NRF
- Headmaster
- Heraclius
- Heraklonas
- Hina Bardy
- Hinako Kita
- Hinukan Kou
- Hol Horse ASB
- Hugo KOF02UM
- Huitloxopetl
- Huriken
- Iori
- Joe SS
- Johnny(AC)
- Judge AH3LMSSS
- Jyubei Yagyu NRF
- K-BW
- K-Core
- K-Murakumo
- Kaguya Luna
- Karate Sensei
- Kasen
- Katana Jinguuji
- Kibanohara Ethica
- KOF Fu Man
- KOF02UM Saki
- Kogetsu Lin
- Kotaro GNSK
- Kouma Kishima EXP
- Krang-T
- Krizalid Boss
- Kula Diamond EXP
- Kula-02
- Kuna-R
- Kurama-Tengu
- Kyo-213
- Kyoushirou Senryou NRF
- Kyo_A
- K_Claire
- K_Fliz
- Laira
- Lane Blood-HELL
- Last Fencer
- Lavaila
- Leonardo-T
- Light Blue Tenko
- Lightning-Adel
- Lord Gustab
- Love of Z
- Luciege Capella
- Lucifer
- Luna Himeki_A
- M-S-Kohaku
- Magical Nanaya
- Maltet
- Maoko
- Marika Yamagata
- Masked Rider Zolda
- Master Dragon
- Master Morrigan
- Master Ryo
- Mech Ralf
- Melt Koa R
- Meu Meu
- Michelangelo-T
- Mishio & Makoto R
- Miyako Arima EXP
- Miyako GM
- Miyako KOF
- Mr. Karate 2nd SS
- Ms. Heroine X
- My Ancient Crab
- Nanaya Exchange
- Nanaya Plan-B
- NBC Aoko
- New Flamme
- Night of Starry Sky
- Nightmare Rugal
- Nyakko
- Nymphaea
- Octor
- Oliver
- Oni Miko Reimu
- Orange
- Oswald EX
- Overlord Nobunaga
- Peach Sakuya
- Perfect Perfecti
- Pill
- Powerd Ciel EXP
- Purple Colored Clown
- R-MK
- RaiUn
- Raoh-JP
- Raphael-T
- Rarity
- Red
- Reia Bizet
- Reimi Jahana
- Reincarnation
- Rem MMD
- Riesbyfe Stridberg EXP
- Rinne Salvator Atman
- Rinne_mm
- Robert SS
- Robo-Ky Type-P
- Rockula
- Ronove
- Rugals und Panzer
- Ryougi-K
- Ryu SFTM
- Sakuya the Ripper
- Sanae RP
- SaSoJinKa B-Style
- Satsuki Yumiduka EXP
- Schreckgespenst
- Scissors
- Shakuen
- Shiki Nanaya EXP
- Shiki Ryougi EXP
- Shiki Tohno EXP
- Shin Ashura
- Shin Izayoi
- Sho Hayate 0D
- Shovel Knight
- Shredder-T
- Silver Alchemist Gloria
- Sion Eltnam Atlasia EXP
- Sion KOF02UM
- Sion TATARI EXP
- Skylla Chimere
- Slash Zero
- Snow Knight
- Sol
- Sol(AC)
- SSJ3 Goku
- Stone Yashiro
- Stove Igniz
- Subterranean Rose
- Superbiola
- Sweet Kula
- Syouzan Matsuo 0D
- S_Remilia
- Takuma SS
- Tam-Tam NRF
- Tita
- Todoh_A
- Trouillet
- Truth
- Tsubaki Izayoi
- Tulzscha
- Ultimate
- Ultraman Greed
- UMVC Suika
- Unlimited K'
- Vaan
- Violet Thunder Iku
- Viper
- White Len & Nanaya
- Willard H. Wright
- Yamisaka Kureha
- Yu-chan & Rei-kun
- Yui Emelia AH3LMSSS
- Yukina SE
- Z-Ukyo
- Zekken Yuuki

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  Song Submission Guidelines
Posted by: Arxos - 23-10-2016, 04:03 PM - Forum: Viewer-Content Submissions - No Replies

Songs should be sent to spriteclubtv+songs@gmail.com.

  1. All songs should be put into one large zipped file with a download link included in the e-mail. Don't include attachments.
  2. I'd rather you stick to mp3's, or flac's if you really want to, but the following file formats are supported: mp3, wav, wave, flac, m4a, m4b, m4p, m4v, m4r, 3gp, mp4, aac, ac3, wma.
  3. Ensure the song isn't already on the playlist. You can see the entire playlist on a single page here.
  4. Under normal circumstances any track longer than 10 minutes will be rejected. That doesn't mean you should send 10 minute loops of a 60 second clip though.
  5. Please don't send stuff like this. You can send troll-y stuff if you really want but don't get your hopes up.
  6. I enjoy anime myself too, but consider submitting instrumentals. We don't need to listen to Japanese for most of our time here.
  7. Song names are automatically parsed. There are two routes you can go, either use proper artist and title tags OR have the filename be in the format "composer - track (ost)". It doesn't matter which one you use, but the parser will ignore the filename if the tags are set.

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  Welcome!
Posted by: Arxos - 23-10-2016, 04:01 PM - Forum: Announcements/Help - No Replies

Welcome to the Spriteclub forums!

Things are still taking shape here at Spriteclub. I am currently the sole developer, so feel free to direct any comments, suggestions or feedback to myself or post it in one of the respective forums.
Over the upcoming weeks/months I'll be working to make things smoother and more complete and I would love to hear what features you'd like to see implemented next.

The M.U.G.E.N stream should be up most, if not all, of the time, so check it out. It may be taken down during times of low activity, primarily during weekdays.
If you're interested in submitting stuff to the roster, be it characters, stages or music, check out the guideline threads on the Submissions forum. Instead of using the e-mails listed on these threads you can also contact me directly on Twitch, where I go by the name Erxos4, (it's probably the easiest for now) but I give no guarantee that I won't lose track of the things you link me if you do.
For anyone who doesn't already have it installed, I highly recommend downloading the FrankerFaceZ plugin for Twitch chat. The emotes available through FFZ are often used in the Twitch chat.

May RNG be kind on your soul during your stay here.

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